Basically if you really want to insist on doing this, it could go like this:
- "8-bit" - e.g. SID, POKEY - 3-4 channels, mono, basic waveforms
- "16-bit" - e.g. SoundBlaster - preset sounds + MIDI, 6-22kHz wave samples; really lean on MIDI to nail down the 90s cheese!
- "32-bit" - .wav, .mp3, .ogg - up to, say, 128kbps bitrate (you could do more, but a lot of the time people didn't, in order to save storage space)
- "64-bit" - no bitrate limits so basically whatever you want
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Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Saturday, 04-May-2024 19:42:06 JSTJacek Wesołowski