i wonder how much having binaries for multiple architectures can help can help #reverseEngineering / #decompilation efforts.
i was thinking of games like The Lost Vikings that have been ported to dozens of systems, and it seems like there's gotta be some useful information in the various binaries. i don't know if they were based on common source code or not, but in any case it seems like you could learn additional constraints form different implementations 🤔.