Nothing like re-approaching an old task with a clear head.
When I did this dungeon crawler homage the first time, I took the "precise" approach to perspective. It's only now that I've realized old dungeon crawlers were faking it so that they could generate the scene using a lot of uniform scaling. This cuts the amount of required artwork by about an order of magnitude, and the result is sufficiently plausible to be enjoyable.
Embed Notice
HTML Code
Corresponding Notice
- Embed this notice
Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Wednesday, 27-Mar-2024 07:19:37 JSTJacek Wesołowski