combat-challenge game rules *are* about presenting fun little puzzles for the players, but, at the table, they're also a shared language we're using to set expectations, build the fiction together, &c. &c.
on the computer there's more room to just fuck around with the puzzle without making everyone else feel bored, upstaged, overwhelmed, &c.
and it's really not fun — ime — to be gaming together and have to go like "yeah i use the cheesy action cheat yet again, third time this month"