• the action economy kinda really sucks
• 70% of the decisions that go into a character build are basic "don't suck" busywork rather than customization per se
• that last 30% is the only thing veterans really think about, and if you combo the right stuff it totally breaks the game
• bespoke special toys the GM introduces tend to either immediately become Gale Dinner or totally break the game
• the game defaults to a pile of 50-50 gambles and tactical play starts with removing those coin flips