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- Embed this notice@rubikoid oh thanks for your story.
For me, it even triggered on the EXE launcher which is basically single file that loads game engine DLL and calls it's main function, all using system APIs.
I kinda suspect it might be because of the /MT flag usage in MSVC. It bloats the binary at the cost of not having VC++ Redistributable dependency. I think it also increases the chances of an AI getting triggered at standard library code, which kinda even makes sense.