Embed Notice
HTML Code
Corresponding Notice
- Embed this notice@lain @kaia Takes less than seven seconds to generate a monster from nothing.
Several stats are generated in a program first using random weights then I feed those to the LLM to ask for a description. There are a lot of cases where I need to constrain the LLM more and it's really hard to do that. Like I can tell it "make the monster's hair red" and sometimes it will still make the monster's hair silver or something.
In some cases I fix up the data after I get it by regex. For example, I will tell it to make a tall monster and it will return that the monster is five foot three inches. so I regex and replace with a good height. it works most of the time but I can't predict every way it describes height.
I am breaking out more things into weighted random stats so that it's easier to feed them back into LLM later or generate onscreen lists. I am going to try to create "fusion" for two monsters. It would be cool to make it so it has hair color attributes of both and then can do a random pick or somehow mix the colors.