4) The UX feels work-y (or art-y or creative-y or do-something-that-isn't-just-computer-y). I am unsure if I could work for long *in it*, but it felt like a full-fledged user interface, in a way that the Quest/Steam UI doesn't really.
4) The UX feels work-y (or art-y or creative-y or do-something-that-isn't-just-computer-y). I am unsure if I could work for long *in it*, but it felt like a full-fledged user interface, in a way that the Quest/Steam UI doesn't really.
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