@GossiTheDog Remember when folks were bummed when Naughty Dog said: We made this really cool Online Multiplayer Last of Us game... but we've made a company decision NOT to be a Live Games company and instead focus on our Core Experience? Hat's off to them for recognizing the challenge and sticking to convictions.
Oooof Rocksteady has been demonstrating the big pitfalls of trying to go from a rich stand-alone game dev model to having to staff and Support Live Online Services
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