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<blockquote style="position: relative; padding-left: 55px;"><section><a href="https://tiny.tilde.website/users/selfsame/statuses/111775194854176918">Dottore Chi (selfsame@tiny.tilde.website)'s status on Friday, 19-Jan-2024 13:39:37 JST</a><a href="https://tiny.tilde.website/@selfsame" title="selfsame@tiny.tilde.website"><img src="https://gnusocial.jp/avatar/106579-48-20240119044430.webp" width="48" height="48" alt="Dottore Chi" style="position: absolute; left: 0; top: 0;">Dottore Chi</a></section><article><p>wild hunch that Godot4's custom physics might have some not great joint and rigidbody behavior</p></article><footer><a rel="bookmark" href="https://gnusocial.jp/conversation/2606970#notice-5163714">In conversation</a><time datetime="2024-01-19T13:39:37+09:00" title="Friday, 19-Jan-2024 13:39:37 JST">about 10 months ago</time> <span>from <span><a href="https://tiny.tilde.website/@selfsame/111775194854176918" rel="external" title="Sent from tiny.tilde.website via ActivityPub">tiny.tilde.website</a></span></span><a href="https://tiny.tilde.website/@selfsame/111775194854176918">permalink</a></footer></blockquote>
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Dottore Chi (selfsame@tiny.tilde.website)'s status on Friday, 19-Jan-2024 13:39:37 JST
Dottore Chi
wild hunch that Godot4's custom physics might have some not great joint and rigidbody behavior