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iced depresso (icedquinn@blob.cat)'s status on Thursday, 18-Jan-2024 00:32:43 JSTiced depresso > no balance to the economy
i had some experiments on game economies :blobcatgoogly: mostly it involved setting some maximum growth rate of goods, and then drop tables are allowed to sample from it, which guarantees no matter how much farming happens the economy grows at a static rate (you just stop getting loot.)