@cassidy I really think Godot should also focus on the indie market, AAA has their own engines and processes. I know this first hand. They write their own tools, they have their own specs and standards. Godot might be fine for a AAA game, but most AAA studios already have years put into their own pipeline and tools for engines they already modified. Godot's primary draw is always going to be indies, startups, etc - people without those expensive custom pipelines who need better engine controls