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- Embed this notice@rlier23 Maybe I’m overthinking it or otherwise am completely off base but I get the feeling that teenagers today have such little life experience in the real world that they treat digital life like it’s real life, and so as they are leaving childhood and in the process of becoming self aware, moral adults, they don’t seem able to see the “actions“ you take in video games as inherently without moral significance. Yeah a lot of them are still using the boomer framing of “engaging in simulated bad behavior in video games is bad because it makes you want to do immoral actions in real life” but they seem a lot more bothered by “immoral” simulated behavior as being bad on its own.
It’s weird, man.