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    beard :meru_dab: ひげ (beardalaxy@gameliberty.club)'s status on Monday, 16-Oct-2023 17:40:19 JSTbeard :meru_dab: ひげbeard :meru_dab: ひげ
    in reply to
    • iced depresso
    • D

    @MusicVideoGuy @icedquinn the way classes work is fucking awesome. it is meant for darker campaigns, but the people behind it have been working on "shadow of the weird wizard" for a while as well that will be more light hearted. insanity plays a large part in SotDL.

    the creator i believe worked on d&d 5e but left because of creative differences, and just made his own thing instead.

    one of their main problems was that there was that you don't roll for initiative, it's just the players that go and then the enemies, and they can even change what order they go in each round. i think they were worried i would exploit it in favor of the enemies, but nothing is stopping them from exploiting it in their favor either. i was going to try warming them up to the concept in our 5e campaign by giving one of the guys a magic item that would let him do that once per long rest, just rearrange the combat order as they saw fit, but the campaign/group fell apart right before that happened unfortunately.

    In conversationMonday, 16-Oct-2023 17:40:19 JST from gnusocial.jppermalink
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