Embed Notice
HTML Code
Corresponding Notice
- Embed this noticeI disagree with the normie take that most of the content in games should be the stuff everyone will see. I think there should be vast libraries in optional or even secret areas. I think there should be fucked up minigames, in-universe casinos, etc that get expanded upon somehow. I think there should be huge dialogue trees or banks like DDLC's Act 3.
Is this how you make a "good" game? No. Any dev will tell you that to receive critical acclaim you gotta focus on your core gameplay loop. This stuff isn't how you draw people in, but it's what makes them pause for a second months later and be like "damn, that game was so fucking cool". That's how you get your long term fans. That's how you change people's lives. That's my theory, anyway.