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- Embed this noticeGetting it into my head that I can actually use the features provided by Godot is hard. Back in my Game Maker days you had to do most things yourself and half of the systems provided by the engine were unworkable anyway. It probably has more pros than cons, but it's also a bit of a shame that you mostly learn how to utilise existing systems as opposed to how to design and implement systems.
On a grander scale, it's definitely a common trend in software development. If you try to make something with a cloud provider, 90% of your work will be learning, setting up, and connecting the right infrastructure. Vendor lock-in is a huge incentive for this, so it's interesting to see how it reflects in free software. Godot obviously isn't concerned about vendor lock-in, but definitely interested in taking the best from these patterns to aid its users.