Read, nigga, read. I did read it.
None of the games you listed capture the TTRPG feel. Shit like enumerated lists of dialog options pretty much by definition cheapens the experience a TTRPG offers, and having a small list of a few dozen outcomes, which by video game standards is quite a big list, just doesn’t compare to a TTRPG. If a GM did that in a TTRPG, people would call it railroading.
Efforts at copying TTRPG elements in video games have largely failed, especially if it’s attempted on a 1:1 basis. None of the games you listed maintain the “feel” of a TTRPG and if you think they do, you either don’t play TTRPGs or your GMs were consistently railroading you.
While you are correct that CDPR missed the mark, it wasn’t primarily due to its deviation from TTRPG rules.