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<blockquote style="position: relative; padding-left: 55px;"><section><a href="https://mastodon.gamedev.place/users/sos/statuses/110950410568135447">Sos Sosowski (sos@mastodon.gamedev.place)'s status on Saturday, 26-Aug-2023 21:22:39 JST</a><a href="https://mastodon.gamedev.place/@sos" title="sos@mastodon.gamedev.place"><img src="https://gnusocial.jp/avatar/107304-48-20230316151306.webp" width="48" height="48" alt="Sos Sosowski" style="position: absolute; left: 0; top: 0;">Sos Sosowski</a><div><a href="https://mastodon.gamedev.place/@sos/110950266790304877" rel="in-reply-to">in reply to</a></div></section><article><p>Ok, give me ONE reason not to make everything in C++ inline!</p></article><footer><a rel="bookmark" href="https://gnusocial.jp/conversation/1991524#notice-3912225">In conversation</a><time datetime="2023-08-26T21:22:39+09:00" title="Saturday, 26-Aug-2023 21:22:39 JST">about a year ago</time> <span>from <span><a href="https://mastodon.gamedev.place/@sos/110950410568135447" rel="external" title="Sent from mastodon.gamedev.place via ActivityPub">mastodon.gamedev.place</a></span></span><a href="https://mastodon.gamedev.place/@sos/110950410568135447">permalink</a></footer></blockquote>
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Sos Sosowski (sos@mastodon.gamedev.place)'s status on Saturday, 26-Aug-2023 21:22:39 JST
Sos Sosowski
in reply to
Ok, give me ONE reason not to make everything in C++ inline!