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- Embed this notice@feld Every time you kill an enemy in the world, or destroy a barrel, cut some grass, or place an item, it becomes preserved that way in RAM (and maybe even saved in your save file?). When you mutate the overworld it stays that way, and there are tens of thousands of diffs that could happen, each with an internal state. The Blood Moon resets all that with a cutscene, so the game doesn't consume too much RAM. I don't have a source, but it's kind of obvious if you think about it while playing it.