But in practice, I worry about it landing with a dull thud.
The go to way to drive action for that sort of play is, of course, to raise the stakes. Threats escalate from the town to the nation to the whole world. Set pieces get more epic. And that's definitely fun, but it's also not the direction I'm thinking.
I want high levels to ENABLE those things, but I also want them to be part of the landscape, not constant fonts of drama.