@slash@cdrom.tokyo It is indeed true that when software developers push hardware to its limit they often take out a lot of the safety stuff.
I mean just look at how back in the day we had C, and it was so easy do unsafe memory stuff, cause stack overflows and other common issues associated with software written in C. But hey, it runs Doom at 60fps.
Nowadays we got things like garbage collection or languages like Rust that are built completely on the principle of memory safety.
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SuperDicq (superdicq@minidisc.tokyo)'s status on Wednesday, 07-Sep-2022 23:24:29 JSTSuperDicq