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- Embed this notice@Maira_Nekomori /raytrace @@begin
#include "colors.inc"
#include "stones.inc"
camera {
location <8, 1, -10>
look_at <6,0,0>
angle 50
}
light_source{<1500,2500,-2500> color rgb<1,1,1> }
plane {
y,0
pigment { checker Black White }
}
difference {
box {
<0, -1, 0.1>, <14.0, 1, 1>
texture { T_Stone10 }
}
text{
ttf "Amalgama.ttf" "Hello Fedi!" 1, 0
pigment { Red }
finish { reflection .15 specular 0.5 }
translate 1.0*x
}
}
sphere {
<0, 2.5, 10>, 2
texture {
pigment { color Yellow }
}
finish { reflection .15 specular 1.0 }
}
plane{<0,1,0>,1 hollow //
texture{ pigment {color rgb<0.1,0.3,0.75>*0.7}
#if (version = 3.7 ) finish {emission 1 diffuse 0}
#else finish { ambient 1 diffuse 0}
#end
}
texture{ pigment{ bozo turbulence 0.75
octaves 6 omega 0.7 lambda 2
color_map {
[0.0 color rgb <0.95, 0.95, 0.95> ]
[0.05 color rgb <1, 1, 1>*1.25 ]
[0.15 color rgb <0.85, 0.85, 0.85> ]
[0.55 color rgbt <1, 1, 1, 1>*1 ]
[1.0 color rgbt <1, 1, 1, 1>*1 ]
}
translate< 3, 0,-1>
scale <0.3, 0.4, 0.2>*3
}
#if (version = 3.7 ) finish {emission 1 diffuse 0}
#else finish { ambient 1 diffuse 0}
#end
}
scale 10000
}
fog{ fog_type 2
distance 1000
color rgb<1,1,1>*0.9
fog_offset 0.1
fog_alt 20
turbulence 1.8
}
@@end