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- Embed this noticeThinking about a tabletop RPG where the attributes are roles.
So - basically take the Leverage (RPG) model with Hitter, Hacker, Grifter, Thief, Mastermind and then use that in place of like, Strength, Dex, or Intelligence and so on. I would probably use a die pool system since I love it, and so you'd end up with Role + Skill.
And then I think the secret sauce is that you set the consequences of failure based on the Role used. So a Hitter failing generally is hurt, a Grifter is identitied, and a Thief is seen.
If you have each role be attached to a specific kind of health bar - it can incentivize changing roles and so on.
#TTRPG #RPG