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<blockquote style="position: relative; padding-left: 55px;"><section><a href="https://bikeshed.party/objects/0dbda1ed-bf59-499b-98a5-bc2f941ebff2">feld (feld@bikeshed.party)'s status on Saturday, 28-Jan-2023 04:14:58 JST</a><a href="https://bikeshed.party/users/feld" title="feld@bikeshed.party"><img src="https://gnusocial.jp/avatar/4193-48-20240209135539.webp" width="48" height="48" alt="feld" style="position: absolute; left: 0; top: 0;">feld</a></section><article>when it comes to AI art there's one thing we can use more of: D&D character generators</article><footer><a rel="bookmark" href="https://gnusocial.jp/conversation/1105384#notice-2405099">In conversation</a><time datetime="2023-01-28T04:14:58+09:00" title="Saturday, 28-Jan-2023 04:14:58 JST">Saturday, 28-Jan-2023 04:14:58 JST</time> <span>from <span><a href="https://bikeshed.party/objects/0dbda1ed-bf59-499b-98a5-bc2f941ebff2" rel="external" title="Sent from bikeshed.party via ActivityPub">bikeshed.party</a></span></span><a href="https://bikeshed.party/objects/0dbda1ed-bf59-499b-98a5-bc2f941ebff2">permalink</a><h4>Attachments</h4><ol><li><label><a rel="external" href="https://gnusocial.jp/attachment/658188">Untitled attachment</a></label><br><a href="https://media.bikeshed.party/pleroma/9e7d5f3a609d6fdaa90a00f82d11f2f08838d6f4d6187e2c01c39f7239955e89.png" rel="external">https://media.bikeshed.party/pleroma/9e7d5f3a609d6fdaa90a00f82d11f2f08838d6f4d6187e2c01c39f7239955e89.png</a></li><li><label><a rel="external" href="https://gnusocial.jp/attachment/658189">Untitled attachment</a></label><br><a href="https://media.bikeshed.party/pleroma/c24c1cf86a3b238453db760cc4310b90770ab4698286b98e50dba03cf999d2b9.png" rel="external">https://media.bikeshed.party/pleroma/c24c1cf86a3b238453db760cc4310b90770ab4698286b98e50dba03cf999d2b9.png</a></li><li><label><a rel="external" href="https://gnusocial.jp/attachment/658190">Untitled attachment</a></label><br><a href="https://media.bikeshed.party/pleroma/6a95fdd95688d450605402b686bc3e0904f4b9188a69f8f39bef30f65487e767.png" rel="external">https://media.bikeshed.party/pleroma/6a95fdd95688d450605402b686bc3e0904f4b9188a69f8f39bef30f65487e767.png</a></li><li><label><a rel="external" href="https://gnusocial.jp/attachment/658191">Untitled attachment</a></label><br><a href="https://media.bikeshed.party/pleroma/97e4e328417dc5992d787b3093c12f48c4e6407cecb7323e162576a3b8d6c968.png" rel="external">https://media.bikeshed.party/pleroma/97e4e328417dc5992d787b3093c12f48c4e6407cecb7323e162576a3b8d6c968.png</a></li></ol></footer></blockquote>
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feld (feld@bikeshed.party)'s status on Saturday, 28-Jan-2023 04:14:58 JST
feld
when it comes to AI art there's one thing we can use more of: D&D character generators