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    Megan Fox (glassbottommeg@mastodon.gamedev.place)'s status on Saturday, 29-Aug-2026 00:29:03 JSTMegan FoxMegan Fox

    Hrm. Ok I'm making a dungeon crawler with a very framed-in view with a thick HUD with lots of big character portraits and,

    is there some way of getting vector art to look pleasingly crunchy? so it works alongside a crunched-up viewport?

    Or do I embrace high-res HUD to create aesthetic distance?

    In conversationabout 2 months ago from mastodon.gamedev.placepermalink
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