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    clarity flowers (clarity@xoxo.zone)'s status on Friday, 05-Dec-2025 11:07:55 JSTclarity flowersclarity flowers

    I'm developing a theory of game mechanics where there's a spectrum between "upgrades" and "options". Contrast, say, clicker games (pure upgrade) with something like deckbuilding in a TCG.

    The question that keeps running through my mind is: is one players' experience of a game -interesting- to another player? Crusader Kings: yes. Dwarf Fortress: definitely. All these twee city builders coming out with good aesthetics and basically linear progression: definitely not.

    In conversationabout 2 months ago from xoxo.zonepermalink
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