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    Tom Forsyth (tomf@mastodon.gamedev.place)'s status on Saturday, 22-Nov-2025 09:58:24 JSTTom ForsythTom Forsyth
    in reply to

    This collision is actually properly modelled - a big innovation of HL2 was the extensive use of a real physics engine. The door and the guard are both physical objects, both have momentum, they impart an impulse on each other, and although the door hinge is frictionless, the guard's boots have some amount of friction with the floor.

    In conversationabout a month ago from mastodon.gamedev.placepermalink
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