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<blockquote style="position: relative; padding-left: 55px;"><section><a href="https://discuss.systems/users/pkhuong/statuses/115522037763888202">Paul Khuong (pkhuong@discuss.systems)'s status on Monday, 10-Nov-2025 15:06:19 JST</a><a href="https://discuss.systems/@pkhuong" title="pkhuong@discuss.systems"><img src="https://gnusocial.jp/theme/gnusocialjp/default-avatar-stream.png" width="48" height="48" alt="Paul Khuong" style="position: absolute; left: 0; top: 0;">Paul Khuong</a></section><article><p>API design q: how much do we hate the implicit transform stack in opengl?</p></article><footer><a rel="bookmark" href="https://gnusocial.jp/conversation/5848369#notice-11487354">In conversation</a><time datetime="2025-11-10T15:06:19+09:00" title="Monday, 10-Nov-2025 15:06:19 JST">about 8 months ago</time> <span>from <span><a href="https://discuss.systems/@pkhuong/115522037763888202" rel="external" title="Sent from discuss.systems via ActivityPub">discuss.systems</a></span></span><a href="https://discuss.systems/@pkhuong/115522037763888202">permalink</a></footer></blockquote>
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Paul Khuong (pkhuong@discuss.systems)'s status on Monday, 10-Nov-2025 15:06:19 JST
Paul Khuong
API design q: how much do we hate the implicit transform stack in opengl?