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- Embed this notice@menherahair @charliebrownau @ryo @udon The worst part of that is that it became nothing but dynamic window managers. Everything is a dwm clone or an xmonad clone. I'm not a fan of that, I want windows to spawn in specific frames, not to get their own frames. And I like the tabbing as well, that nothing else really has an equivalent of (i3 kinda does, but it's not quite the same).
Also, the people making tiling window managers just don't care about actual user interface design, so you get no menus, no proper mouse support and no good bars, and no way to build your own. And some of them really don't work nearly as well with bars from desktop environments.
Other than that, it's just floaters, and those are mostly identical to each other as well, and pretty much all suck with multiple monitors. Most of them lack scripting. I think the most interesting independent ones are probably Fluxbox and FVWM. Fluxbox can memorize window positions and desktops for specific programs, so it's not as limited. And in FVWM, it's possible to create proper bars. There's also cwm. It has groups, which you could use to make using multiple monitors better.
Anyway, I tried most window managers, but didn't really like most of them. They are redundant, there are only like, three types, for the most part, and most of them are really featureless because "minimalism" gets people a lot of likes on Reddit. Doesn't impress me. It doesn't even really help with performance. I mean, for fuck's sake, these really old window managers ran just fine on potato computers in 2000, or even earlier, and they do MORE than the new ones, and in the case of Notion, it's a lot more flexible too, you probably can make it do exactly what you want, unlike most window managers.
In the case of FVWM, it's from fucking 1993. It's almost as old as me, and it does more than floating window managers that came later. And what does that cost? Basically nothing, it could run then, so it definitely runs very well now.
It's not about doing as little as possible, it's about doing as much as possible with as little as possible, through good design decisions and implementation. Worse isn't better, better is better.