Thanks for the feedback, folks! I've posted a first version of this article: https://cliffle.com/blog/not-thread-safe/
This looks at one of my favorite features of Rust: how it enables me _not_ to write all my data structures as thread-safe... and yet still have concurrent programs without data races.
Less code, less complexity, more reliability. Magic! ✨
...well, ok, type systems, but type systems are a sort of magic. ?