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- Embed this notice@phnt @Jain @lucy Ideally this should kick start regulation allowing things like the Half-Life WON Network (Fanmade reimplementation of classic non-steam Half-Life multiplayer) to exist without threats of cease and desist, and obliging developers to either provide SDKs to implement those, or to otherwise rely on interoperable protocols that would work pretty much on any game given appropriate plugins/configurations
In practice, what will probably happen is that developers will start requiring/bumping multiplayer subscription prices once products reach EOL, and maintain symbolic skeleton multiplayer servers at stupidigly high subscription prices so they could demonstrate in court that the product is indeed available, it's just that they had to bump prices because it's EOL and they have to focus on newer products