So... Steam offers this "shader pre-caching" service where the client will detect your hardware and download pre-compiled game shaders to increase your system performance, which is cool and all, but apparently these shaders are taken from other random people's computer when steam detects a matching set of hardware
So now I'm wondering how much validation is actually done on these shaders, and how this works, and if I can actually just use steam to send random code to random people by pretending it's a shader lol
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CyberFrog (froge@social.glitched.systems)'s status on Thursday, 19-Jun-2025 17:58:31 JST CyberFrog