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hypolite (hypolite@friendica.mrpetovan.com)'s status on Wednesday, 30-Nov-2022 11:35:58 JST hypolite I'm close to the end of Axiom Verge (2015), a recent Metroid homage, and I wonder whether people actually like wandering in an almost completely explored map, searching for the place to go next once most of the traversal tools have been unlocked? Feels tedious. #VideoGames -
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DopeGhoti (dopeghoti@infosec.exchange)'s status on Wednesday, 30-Nov-2022 11:46:27 JST DopeGhoti @hypolite
I actually do, provided that the new traversal methods are more interesting than "walk fast" (as they are in AV). I certainly can understand how it would be a minus rather than a plus to some though.hypolite likes this. -
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hypolite (hypolite@friendica.mrpetovan.com)'s status on Wednesday, 30-Nov-2022 11:55:14 JST hypolite @bronson Me too, I don't have the time nor the patience for it either. The worst is returning to an unexplored part of the map several times only to discover you still don't have the correct traversal tool to progress. ? -
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Bronson O'Quinn (bronson@mastodon.lol)'s status on Wednesday, 30-Nov-2022 11:55:15 JST Bronson O'Quinn @hypolite I like when there are bits of the map left to discover, but not when it’s completely blind. Haven’t played Axiom but enjoyed the approach in Metroid Dread. Otherwise, I honestly just search for a walkthrough. (Yeah, I’ll admit it!)
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hypolite (hypolite@friendica.mrpetovan.com)'s status on Thursday, 01-Dec-2022 09:24:37 JST hypolite I finally gave up after obtaining the red coat last in the most eastern point of the map. I hate having to double-tap to dash, and the prospect of going all the way back to Goodness knows where is repellant to me. I also may have done things in a weird order so walkthroughs are useless to me at this point.
Very well made game, but I feel like they mimicked Metroid a little too much and I don't have it in me to play retro games, it's just too rough.
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