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    Misty (misty@digipres.club)'s status on Wednesday, 10-Jun-2026 00:43:00 JST Misty Misty

    Now here’s a fun find. Someone’s scanned the NBA Jam TE “save initialization” sheet. The game infamously shipped with a bug that broke saving games, but someone found a workaround before it shipped so every copy of the first run came with this leaflet telling you what to do.

    According to a dev who worked on it, no one had actually tested save games in a “from scratch” state at the end of development, so no one knew there was a bug until the first run of carts was done. https://www.gamedeveloper.com/design/more-dirty-coding-tricks-from-game-developers

    In conversation about 2 months ago from digipres.club permalink

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    1. https://digipres-club.s3.bhs.io.cloud.ovh.net/media_attachments/files/000/567/149/original/0812ca7fec064420.jpg
    2. Domain not in remote thumbnail source whitelist: eu-images.contentstack.com
      More dirty coding tricks from game developers
      In this timeless feature from the March 2010 issue of Game Developer Magazine, we revisit the mighty kludges and well-meaning hacks that are sometimes required to get our games out the door on time.

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