The old Puzzles ratings were significantly inflated. Because of this, they lost a lot of their meaning, as it was difficult to translate them into actual playing or tactical strength. They also made it difficult for us to accurately rate the puzzles themselves, which in turn made it harder for us to serve you with puzzles that were difficult enough to be challenging, and yet not too difficult to solve at all.
Remember when I told you guys I reached 2500 in Puzzles? To me it felt like a significant accomplishment because it took me years to get that high, and I noticed over time that the penalties for losing a puzzle got higher and higher, but the reward stayed the same, so it makes your progress like a Sisyphusian effort.
Up to that point I only played the max 5 puzzles per day that they allowed on the free tier, but after hitting that milestone I ponyed up for the Platinum tier to get unlimited puzzles. Over the last two months or so my score got up to 2800, thanks to unlimited puzzles. I found the penalties got higher, and the rewarded points stayed the same (and they stopped giving speed bonuses at a certain point!), but I make up for the loss quicker.
> The new Puzzles rating system uses the same Glicko-style rating logic that we use for your regular chess games.
>we've made sure your new rating is accurate by replaying our full history of puzzle attempts (about 17 billion!) to re-rate both members and puzzles using the new algorithm.
> We've adjusted the default difficulty of our puzzles based on research that shows that a higher success rate is optimal for learning. Standard puzzles will be much easier than our old puzzles, but will still give your brain a great workout!
> "Hard" will make the puzzles a bit harder, and "Extra Hard" will feel much closer to what our old Puzzles system would give you.
> The harder you set the difficulty, the more rating points you'll gain when you get a puzzle right.
> We understand this is a big change, and a lot of care and planning went into it.
@Frondeur@EconomicHitman@rimugu I don't understand why there would be custom chess emojis given that there are already Unicode codepoints for chess pieces.
@Frondeur@p Graf is too busy promoting Halloween emojis 🎃
Funny tho, I can't find standard unicode emojis in FSE's emoji picker, only custom emojis. I have to copy paste them in or use hexcodes and HTML
@rimugu@p@Frondeur I wonder how that website will adjust to the new ratings, although it looks like it does not convert the Puzzles rating from chess.com