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Haelwenn /элвэн/ :triskell: (lanodan@queer.hacktivis.me)'s status on Sunday, 05-Oct-2025 05:37:25 JST Haelwenn /элвэн/ :triskell:
Wow his game looks so glitchy
screenshot_mpv:kurtjmac@01:15:12.549.png- :blobcathug: likes this.
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Haelwenn /элвэн/ :triskell: (lanodan@queer.hacktivis.me)'s status on Sunday, 05-Oct-2025 05:42:03 JST Haelwenn /элвэн/ :triskell:
Even few moments where it feels like non-euclidian minecraft -
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Haelwenn /элвэн/ :triskell: (lanodan@queer.hacktivis.me)'s status on Sunday, 05-Oct-2025 05:44:37 JST Haelwenn /элвэн/ :triskell:
> Rarity is best pony
it's ~2012 all over again
screenshot_mpv:kurtjmac@01:21:30.816.png -
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Haelwenn /элвэн/ :triskell: (lanodan@queer.hacktivis.me)'s status on Sunday, 05-Oct-2025 06:59:15 JST Haelwenn /элвэн/ :triskell:
@ignaloidas Specially for minecraft where it could easily be 100% integers -
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Ignas Kiela (ignaloidas@not.acu.lt)'s status on Sunday, 05-Oct-2025 06:59:16 JST Ignas Kiela
@lanodan@queer.hacktivis.me a floating point error classic
Also why I feel that floting point is the wrong choice for games (you literally waste half of the total precision on the first block, there's zero reason for that shit). -
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Haelwenn /элвэн/ :triskell: (lanodan@queer.hacktivis.me)'s status on Sunday, 05-Oct-2025 07:02:03 JST Haelwenn /элвэн/ :triskell:
@ignaloidas I consider those to be just integer but with a different unit than you'd usually think.
Like how you can use nanoseconds instead of floats on seconds. -
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Ignas Kiela (ignaloidas@not.acu.lt)'s status on Sunday, 05-Oct-2025 07:02:04 JST Ignas Kiela
@lanodan@queer.hacktivis.me more like fixed point because entities and stuff, but yeah
sure, some calculations become more annoying to write, but that's more of a tooling issue.