@millihertz Ah, I see your point now. I'm genuinely not aware of the history behind the intent of the CoCo series, but having used a CoCo-2 as a child (it was my first computer), I didn't get the sense that Radio Shack had even exactly eyed it as a games machine. I did have a lot of games for it (especially Children's Television Workshop educational titles on cassette), but I'd figured Radio Shack saw it more as a serious computer that had games available.