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  1. Embed this notice
    Bricky (thatbrickster@shitposter.world)'s status on Thursday, 03-Jul-2025 02:55:59 JST Bricky Bricky
    • mangeurdenuage :gnu: :trisquel: :gondola_head: 🌿 :abeshinzo: :ignucius:
    @mangeurdenuage Not about GPL engines, but about something I believed to be true about games. They are demanding more power for less satisfying results.
    https://www.youtube.com/watch?v=lJu_DgCHfx4
    In conversation about 14 days ago from shitposter.world permalink

    Attachments

    1. Fake Optimization in Modern Graphics (And How We Hope To Save It)
      from Threat Interactive
      We are a new indie game studio working on a new IP but a couple years ago we discovered a huge narrative behind optimization that was not only destructive to...
    • Embed this notice
      :blobcatflower: (methyltheobromine@netzsphaere.xyz)'s status on Thursday, 03-Jul-2025 02:55:57 JST :blobcatflower: :blobcatflower:
      in reply to
      • Phantasm
      • mangeurdenuage :gnu: :trisquel: :gondola_head: 🌿 :abeshinzo: :ignucius:
      @phnt @mangeurdenuage @thatbrickster gnutards consider anything not gpl proprietary
      In conversation about 14 days ago permalink
      Phantasm likes this.
    • Embed this notice
      Bricky (thatbrickster@shitposter.world)'s status on Thursday, 03-Jul-2025 02:55:58 JST Bricky Bricky
      in reply to
      • mangeurdenuage :gnu: :trisquel: :gondola_head: 🌿 :abeshinzo: :ignucius:
      @mangeurdenuage From a later video on why he doesn't like DLSS or FSR: "If it's proprietary, it's worthless to me and it should be worthless to you."
      In conversation about 14 days ago permalink
    • Embed this notice
      Phantasm (phnt@fluffytail.org)'s status on Thursday, 03-Jul-2025 02:55:58 JST Phantasm Phantasm
      in reply to
      • mangeurdenuage :gnu: :trisquel: :gondola_head: 🌿 :abeshinzo: :ignucius:
      @thatbrickster @mangeurdenuage FSR is literally licensed under MIT.

      https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK (FSR3)
      https://github.com/GPUOpen-Effects/FidelityFX-FSR2
      https://github.com/GPUOpen-Effects/FidelityFX-FSR (FSR1)
      In conversation about 14 days ago permalink

      Attachments

      1. Domain not in remote thumbnail source whitelist: opengraph.githubassets.com
        GitHub - GPUOpen-LibrariesAndSDKs/FidelityFX-SDK: The main repository for the FidelityFX SDK.
        The main repository for the FidelityFX SDK. Contribute to GPUOpen-LibrariesAndSDKs/FidelityFX-SDK development by creating an account on GitHub.
      2. Domain not in remote thumbnail source whitelist: opengraph.githubassets.com
        GitHub - GPUOpen-Effects/FidelityFX-FSR2: FidelityFX Super Resolution 2
        FidelityFX Super Resolution 2. Contribute to GPUOpen-Effects/FidelityFX-FSR2 development by creating an account on GitHub.
      3. Domain not in remote thumbnail source whitelist: opengraph.githubassets.com
        GitHub - GPUOpen-Effects/FidelityFX-FSR: FidelityFX Super Resolution
        FidelityFX Super Resolution. Contribute to GPUOpen-Effects/FidelityFX-FSR development by creating an account on GitHub.
    • Embed this notice
      Phantasm (phnt@fluffytail.org)'s status on Thursday, 03-Jul-2025 02:57:50 JST Phantasm Phantasm
      in reply to
      • mangeurdenuage :gnu: :trisquel: :gondola_head: 🌿 :abeshinzo: :ignucius:
      @mangeurdenuage @thatbrickster FSR4 isn't yet, but AMD has a history of open-sourcing most of their game thingies. TressFX (equivalent for nVidia's Hairworks has been open-source for years), the VRR VESA standard branded as FreeSync is also AMD's creation.
      In conversation about 14 days ago permalink
    • Embed this notice
      mangeurdenuage :gnu: :trisquel: :gondola_head: 🌿 :abeshinzo: :ignucius: (mangeurdenuage@shitposter.world)'s status on Thursday, 03-Jul-2025 02:57:51 JST mangeurdenuage :gnu: :trisquel: :gondola_head: 🌿 :abeshinzo: :ignucius: mangeurdenuage :gnu: :trisquel: :gondola_head: 🌿 :abeshinzo: :ignucius:
      in reply to
      • Phantasm
      @phnt @thatbrickster hum... maybe he's speaking that part of that code is still behind closed doors, perfectly legal with such licenses.
      In conversation about 14 days ago permalink
    • Embed this notice
      mangeurdenuage :gnu: :trisquel: :gondola_head: 🌿 :abeshinzo: :ignucius: (mangeurdenuage@shitposter.world)'s status on Thursday, 03-Jul-2025 03:00:49 JST mangeurdenuage :gnu: :trisquel: :gondola_head: 🌿 :abeshinzo: :ignucius: mangeurdenuage :gnu: :trisquel: :gondola_head: 🌿 :abeshinzo: :ignucius:
      in reply to
      • Phantasm
      @phnt @thatbrickster I see.
      In conversation about 14 days ago permalink
    • Embed this notice
      Phantasm (phnt@fluffytail.org)'s status on Thursday, 03-Jul-2025 03:00:49 JST Phantasm Phantasm
      in reply to
      • mangeurdenuage :gnu: :trisquel: :gondola_head: 🌿 :abeshinzo: :ignucius:
      @mangeurdenuage @thatbrickster Vulkan was also made AMD under the Mantle name before it was given to Khronos.
      In conversation about 14 days ago permalink
    • Embed this notice
      mangeurdenuage :gnu: :trisquel: :gondola_head: 🌿 :abeshinzo: :ignucius: (mangeurdenuage@shitposter.world)'s status on Thursday, 03-Jul-2025 03:08:20 JST mangeurdenuage :gnu: :trisquel: :gondola_head: 🌿 :abeshinzo: :ignucius: mangeurdenuage :gnu: :trisquel: :gondola_head: 🌿 :abeshinzo: :ignucius:
      in reply to
      • Phantasm
      @phnt @thatbrickster I'm aware.
      In conversation about 14 days ago permalink
      Phantasm likes this.
    • Embed this notice
      Bricky (thatbrickster@shitposter.world)'s status on Thursday, 03-Jul-2025 03:37:02 JST Bricky Bricky
      in reply to
      • Phantasm
      • mangeurdenuage :gnu: :trisquel: :gondola_head: 🌿 :abeshinzo: :ignucius:
      @phnt I only quoted from the video something that @mangeurdenuage would've appreciated. I'm aware that it isn't strictly true with regards to AMD's track record of making their works public, which I'm grateful for.
      In conversation about 14 days ago permalink
      Phantasm likes this.

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