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  1. Embed this notice
    Danielle Foré (danirabbit@mastodon.online)'s status on Tuesday, 10-Jun-2025 11:33:13 JST Danielle Foré Danielle Foré

    “Design is my passion”

    In conversation about a year ago from mastodon.online permalink

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    1. https://files.mastodon.online/media_attachments/files/114/656/110/484/267/149/original/f035fd72134877fc.jpeg
    • Embed this notice
      Paul Cantrell (inthehands@hachyderm.io)'s status on Tuesday, 10-Jun-2025 11:35:25 JST Paul Cantrell Paul Cantrell
      in reply to

      @danirabbit
      Strong agree. I guess I am old and cranky, because I still think paper that doesn’t let the text from the other side bleed through is a mark of •quality•.

      In conversation about a year ago permalink
    • Embed this notice
      Danielle Foré (danirabbit@mastodon.online)'s status on Tuesday, 10-Jun-2025 11:35:26 JST Danielle Foré Danielle Foré
      in reply to

      Okay so this level of transparency like in Maps actually looks great. I hope before release they just make everything more like this

      In conversation about a year ago permalink

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      1. https://files.mastodon.online/media_attachments/files/114/656/211/663/312/265/original/c6baa5e07099f010.png
    • Embed this notice
      Danielle Foré (danirabbit@mastodon.online)'s status on Tuesday, 10-Jun-2025 11:35:26 JST Danielle Foré Danielle Foré
      in reply to

      This is rough :(

      In conversation about a year ago permalink

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      1. https://files.mastodon.online/media_attachments/files/114/656/248/177/909/823/original/406bb50d012ac4b7.png
    • Embed this notice
      Danielle Foré (danirabbit@mastodon.online)'s status on Tuesday, 10-Jun-2025 11:35:27 JST Danielle Foré Danielle Foré
      in reply to

      The realistic refractions are like a neat tech demo but ultimately I think it’s worse UI design. It reminds me of how in game design there are limits to introducing realism before it stops being fun. Like a realistic city builder that’s all parking lots. Congrats on the realistic simulation I guess

      In conversation about a year ago permalink
    • Embed this notice
      Danielle Foré (danirabbit@mastodon.online)'s status on Tuesday, 10-Jun-2025 11:35:27 JST Danielle Foré Danielle Foré
      in reply to

      I think in the shell the transparent elements work a lot better. But as soon as you have more complicated UI and any kind of busy background it’s just overwhelming visually. I would really crank up the blur and/or make elements more opaque

      In conversation about a year ago permalink

      Attachments


      1. https://files.mastodon.online/media_attachments/files/114/656/166/102/826/121/original/591c081dda3405cf.png

      2. https://files.mastodon.online/media_attachments/files/114/656/166/582/675/071/original/5c73bbb972f845c3.png

      3. https://files.mastodon.online/media_attachments/files/114/656/167/062/818/060/original/63d89bbaf26d0d5a.png
    • Embed this notice
      Danielle Foré (danirabbit@mastodon.online)'s status on Tuesday, 10-Jun-2025 11:35:28 JST Danielle Foré Danielle Foré
      in reply to

      UI constantly flipping colors to try to maintain contrast. I dunno dude. This doesn’t feel better to me :/

      In conversation about a year ago permalink

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    • Embed this notice
      Johnny Peligro (mischievoustomato@tsundere.love)'s status on Tuesday, 10-Jun-2025 22:30:47 JST Johnny Peligro Johnny Peligro
      in reply to
      @danirabbit i think this looks great, though
      In conversation about a year ago permalink
    • Embed this notice
      Danielle Foré (danirabbit@mastodon.online)'s status on Tuesday, 10-Jun-2025 22:30:50 JST Danielle Foré Danielle Foré
      in reply to

      But again any element where they crank up the opacity looks great. So maybe they will change these values before release 🤞

      In conversation about a year ago permalink

      Attachments


      1. https://files.mastodon.online/media_attachments/files/114/656/264/727/147/811/original/2665b9ecce63d5da.jpeg
      Johnny Peligro likes this.

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