GNU social JP
  • FAQ
  • Login
GNU social JPは日本のGNU socialサーバーです。
Usage/ToS/admin/test/Pleroma FE
  • Public

    • Public
    • Network
    • Groups
    • Featured
    • Popular
    • People

Conversation

Notices

  1. Embed this notice
    Paul Cantrell (inthehands@hachyderm.io)'s status on Friday, 06-Jun-2025 03:31:44 JST Paul Cantrell Paul Cantrell
    • Yeshaya Lazarevich

    @alter_kaker With a fine, significant detail like the eye, I’d be tempted to render it separately and directly manage its size.

    If it’s specifically dots and borders you’re looking to preserve, you could also try an approach where you sample several pixels and take the one with the minimum brightness.

    In conversation about 4 months ago from hachyderm.io permalink
    • Embed this notice
      Yeshaya Lazarevich (alter_kaker@hachyderm.io)'s status on Friday, 06-Jun-2025 03:43:39 JST Yeshaya Lazarevich Yeshaya Lazarevich
      in reply to

      @inthehands right. The article I linked above seems to use boundaries, where neighboring pixel values are significantly different

      In conversation about 4 months ago permalink
    • Embed this notice
      Paul Cantrell (inthehands@hachyderm.io)'s status on Friday, 06-Jun-2025 04:56:45 JST Paul Cantrell Paul Cantrell
      in reply to
      • Yeshaya Lazarevich

      @alter_kaker
      I don’t think it does? Unless I miss something, it just blurs •all• of the pixel boundaries, regardless of how different the colors are.

      • • •

      Thinking about it more, I like my “separate eye rendering” idea. With eyes in particular, you probably want a special case that can prioritize keeping them as two distinct dots — min size 1px, min gap 1px — until they’re at an extreme distance, even if that means making them much proportionally larger on the face.

      But that’s fine-tuning; your “fix it later” instinct is surely the correct one. Figure out what the game is, and visual details can wait.

      In conversation about 4 months ago permalink

Feeds

  • Activity Streams
  • RSS 2.0
  • Atom
  • Help
  • About
  • FAQ
  • TOS
  • Privacy
  • Source
  • Version
  • Contact

GNU social JP is a social network, courtesy of GNU social JP管理人. It runs on GNU social, version 2.0.2-dev, available under the GNU Affero General Public License.

Creative Commons Attribution 3.0 All GNU social JP content and data are available under the Creative Commons Attribution 3.0 license.