@alter_kaker
I don’t think it does? Unless I miss something, it just blurs •all• of the pixel boundaries, regardless of how different the colors are.
• • •
Thinking about it more, I like my “separate eye rendering” idea. With eyes in particular, you probably want a special case that can prioritize keeping them as two distinct dots — min size 1px, min gap 1px — until they’re at an extreme distance, even if that means making them much proportionally larger on the face.
But that’s fine-tuning; your “fix it later” instinct is surely the correct one. Figure out what the game is, and visual details can wait.