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  1. Embed this notice
    Foone🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 25-May-2025 13:19:04 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️

    it has been zero days since MSC5's little "push cs;CALL (not CALLF) farfunction" trick has confused ghidra

    In conversation about 19 days ago from digipres.club permalink
    • Embed this notice
      Foone🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 25-May-2025 13:19:02 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️
      in reply to

      running this software at 15 cycles/second, I can confirm that the creators of it definitely didn't do that.

      their general approach is "I KNOW PROGRAMMERS WHO TRY TO AVOID OVERDRAW AND THEY'RE ALL COWARDS

      In conversation about 19 days ago permalink
      Haelwenn /элвэн/ :triskell: likes this.
    • Embed this notice
      Foone🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 25-May-2025 13:19:03 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️
      in reply to

      PUSH DS
      PUSH peel_ptr
      PUSH DS
      PUSH peel_ptr

      the pointer so great they pushed it twice!

      In conversation about 19 days ago permalink
    • Embed this notice
      Foone🏳️‍⚧️ (foone@digipres.club)'s status on Friday, 30-May-2025 13:57:57 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️
      in reply to

      what do you mean he changed his money to rupees?
      You're in Sri Lanka! YOUR currency is rupees!

      In conversation about 14 days ago permalink

      Attachments


      1. https://digipres.club/system/media_attachments/files/114/593/955/680/403/022/original/d6cf68abb71c39fe.png
      Haelwenn /элвэн/ :triskell: repeated this.
    • Embed this notice
      Foone🏳️‍⚧️ (foone@digipres.club)'s status on Friday, 30-May-2025 13:57:57 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️
      in reply to

      I'm experimenting with a way to show how DOS games render themselves.
      Basically I'm recording a lossless video of the game running on a very slow CPU, then removing all the frames where nothing happens, and I'm playing it back sped up a lot.

      The highlight of this video is how terrible the handling of the mouse cursor is! it's getting peeled and restored constantly

      In conversation about 14 days ago permalink

      Attachments


    • Embed this notice
      Foone🏳️‍⚧️ (foone@digipres.club)'s status on Friday, 30-May-2025 13:57:58 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️
      in reply to

      another way in which this game shows that it's from 1990 is that the librarians will tell you anything about their patrons.

      that shit stopped after 2001

      In conversation about 14 days ago permalink
    • Embed this notice
      Foone🏳️‍⚧️ (foone@digipres.club)'s status on Friday, 30-May-2025 13:57:59 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️
      in reply to

      the game picks between "they flew off to X" and "they drove off to X" and "they rowed off to X" and "they sailed off to X" but it doesn't seem to do this with any smarts.
      or if it does, the database is incorrect.

      carmen apparently drove off to nepal from canada

      In conversation about 14 days ago permalink
    • Embed this notice
      Foone🏳️‍⚧️ (foone@digipres.club)'s status on Friday, 30-May-2025 13:57:59 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️
      in reply to

      The game also refers to the capitol of china as Peking, which is weird considering it's been Beijing since 1945. I know it took a long while for everywhere to catch up, but by 1990 pretty much everyone was using Beijing. I guess they used an old atlas?

      In conversation about 14 days ago permalink
    • Embed this notice
      Foone🏳️‍⚧️ (foone@digipres.club)'s status on Friday, 30-May-2025 13:58:00 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️
      in reply to

      1. why does the PS/1 sound card use the gameport IO range?
      2. WHY DID I HAVE TO READ THE DOSBOX-X SOURCE CODE TO FIND THIS OUT?

      In conversation about 14 days ago permalink
    • Embed this notice
      Foone🏳️‍⚧️ (foone@digipres.club)'s status on Friday, 30-May-2025 13:58:01 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️
      in reply to

      my initial theory of how the code sharing went:

      Prince of Persia ->
      Where in the World is Carmen Sandiego (enhanced) ->
      Where in the USA is Carmen Sandiego (enhanced) ->
      Galleons of Glory: The Secret Voyage of Magellan

      In conversation about 14 days ago permalink
    • Embed this notice
      Foone🏳️‍⚧️ (foone@digipres.club)'s status on Friday, 30-May-2025 13:58:01 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️
      in reply to

      1000:700b MOV CX,0x20
      TimingLoop:
      1000:700e LOOP TimingLoop

      ahh, the good ol' days when "32 instructions" was a meaningful unit of time.

      In conversation about 14 days ago permalink
    • Embed this notice
      Foone🏳️‍⚧️ (foone@digipres.club)'s status on Friday, 30-May-2025 13:58:02 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️
      in reply to

      Total funcs: 762
      Unnamed funcs: 293
      % named: 61.5%

      118 of those named functions have been marked as identical to ones from Prince Of Persia (or vice versa... I have no idea which game had this code first)

      In conversation about 14 days ago permalink
    • Embed this notice
      Foone🏳️‍⚧️ (foone@digipres.club)'s status on Friday, 30-May-2025 13:58:02 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️
      in reply to

      63.9% named, and I'm up to 160 matching functions with prince.exe

      In conversation about 14 days ago permalink
    • Embed this notice
      Foone🏳️‍⚧️ (foone@digipres.club)'s status on Friday, 30-May-2025 13:58:03 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️
      in reply to

      I named this variable SoundBlasterPort but now, thanks to crossreferencing with the Prince of Persia disassembly, I know it's actually sound_blaster_port

      In conversation about 14 days ago permalink
    • Embed this notice
      Foone🏳️‍⚧️ (foone@digipres.club)'s status on Friday, 30-May-2025 13:58:04 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️
      in reply to

      here's a hint: that disassembly is from the EXE, not from the memory of a running program.

      (why would that matter?)

      In conversation about 14 days ago permalink
    • Embed this notice
      Foone🏳️‍⚧️ (foone@digipres.club)'s status on Friday, 30-May-2025 13:58:04 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️
      in reply to
      • asm & tamsyn & forth, oh my!

      @millihertz got it:

      https://oldbytes.space/@millihertz/114566979912182848

      In conversation about 14 days ago permalink
    • Embed this notice
      Foone🏳️‍⚧️ (foone@digipres.club)'s status on Friday, 30-May-2025 13:58:05 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️
      in reply to

      b8 13 29 MOV AX ,0x2913
      50 PUSH AX
      b8 00 00 MOV AX ,0x0
      50 PUSH AX

      POP QUIX: The usual way to zero out a register on x86 is XOR AX,AX. This'd be only 2 bytes (31 C0). The compiler knows this. Why didn't it use XOR AX, AX here, instead of the bigger MOV AX, 0x0?

      (It's not because optimizations were off!)

      In conversation about 14 days ago permalink
    • Embed this notice
      Foone🏳️‍⚧️ (foone@digipres.club)'s status on Friday, 30-May-2025 13:58:06 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️
      in reply to

      this only happens with movable dialogs. unmovable dialogs don't flash black+white.

      which makes me think it's a bug rather than an intentional decision

      In conversation about 14 days ago permalink
    • Embed this notice
      Foone🏳️‍⚧️ (foone@digipres.club)'s status on Friday, 30-May-2025 13:58:06 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️
      in reply to

      oh good lord. when you open the Hall of Fame window, it paints the background light blue, then loads the background image which overwrites the light blue with dark blue

      In conversation about 14 days ago permalink
    • Embed this notice
      Foone🏳️‍⚧️ (foone@digipres.club)'s status on Friday, 30-May-2025 13:58:07 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️
      in reply to

      when it's trying to un-show a dialog box, it fills in the dialog box with black.
      then white.
      then it starts redrawing the background.

      In conversation about 14 days ago permalink
    • Embed this notice
      Foone🏳️‍⚧️ (foone@digipres.club)'s status on Monday, 02-Jun-2025 12:32:47 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️
      in reply to

      broderbund::hide_cursor();
      broderbund::show_cursor();

      WERE YOU PUNKS GETTING PAID BY THE CYCLE?

      In conversation about 11 days ago permalink
      Haelwenn /элвэн/ :triskell: likes this.
    • Embed this notice
      Foone🏳️‍⚧️ (foone@digipres.club)'s status on Monday, 02-Jun-2025 12:32:48 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️
      in reply to

      which is of course equivalent, but it means you get this code:

      offset2_rect(-y - param_3->bottom,-x - param_3->right,
      (Rect *)CONCAT22((char *)ds,&param_3->bottom),
      (Rect *)CONCAT22((char *)ds,&param_3->bottom));

      instead of:

      offset2_rect(-y - param_3->bottom,-x - param_3->right, param_3, param_3);

      In conversation about 11 days ago permalink
    • Embed this notice
      Foone🏳️‍⚧️ (foone@digipres.club)'s status on Monday, 02-Jun-2025 12:32:49 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️
      in reply to

      This normally would be invisible because all this happens over a single frame (or a couple), but running this slow makes it visible.
      the GUI system they're using (I'm just calling it the broderbund UI in my reverse engineering work) DOES support avoiding this mess: you can tell it to hide the cursor, then when each sub-command tries to hide/restore it, it stays hidden, but they're not using it here.

      In conversation about 11 days ago permalink
    • Embed this notice
      Foone🏳️‍⚧️ (foone@digipres.club)'s status on Monday, 02-Jun-2025 12:32:49 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️
      in reply to

      ghidra (at least in x86-16bit) mode, has a real annoying bug where it decides instead of just passing a pointer-to-struct as an argument, the code is passing a pointer to the first member of the struct, just cast back to a pointer.

      In conversation about 11 days ago permalink
    • Embed this notice
      Foone🏳️‍⚧️ (foone@digipres.club)'s status on Monday, 02-Jun-2025 12:32:50 JST Foone🏳️‍⚧️ Foone🏳️‍⚧️
      in reply to

      the mouse cursor appearing and disappearing is because they don't have multiple frame buffers: they have to hide the mouse cursor before they can draw anything, or the cursor would corrupt the newly drawn stuff if it happened to be over it.
      so they solve this by hiding the cursor before every drawing command and showing it afterwards.

      but instead of doing it once per screen, they're doing it once per command.

      In conversation about 11 days ago permalink

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