"I'll call this the architectural fallacy of level design: the over-emphasis of architectural aspects of level design (layouts, blockouts) over non-architectural aspects of level design (pacing, encounters, economy, scripting, storytelling).
Pulling back from architecture is the best way for level designers to refine our thinking -- and thus, ironically, become better architects." - good stuff as usual from @radiatoryang https://www.blog.radiator.debacle.us/2025/05/space-is-not-wall-toward-less.html
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JP (jplebreton@mastodon.social)'s status on Wednesday, 14-May-2025 12:30:35 JST JP