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    JP (jplebreton@mastodon.social)'s status on Wednesday, 14-May-2025 12:30:35 JST JP JP
    • Robert Yang

    "I'll call this the architectural fallacy of level design: the over-emphasis of architectural aspects of level design (layouts, blockouts) over non-architectural aspects of level design (pacing, encounters, economy, scripting, storytelling).
    Pulling back from architecture is the best way for level designers to refine our thinking -- and thus, ironically, become better architects." - good stuff as usual from @radiatoryang https://www.blog.radiator.debacle.us/2025/05/space-is-not-wall-toward-less.html

    In conversation about 22 days ago from mastodon.social permalink

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      Space is not a wall: toward a less architectural level design
      from @radiatoryang
      Maybe video game level design theory needs less focus on architecture? And maybe I'm part of the problem? My bad.

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