@jedbrown @astraluma @hipsterelectron This is why I never adopted anything resembling CI/CD and why I demand software be practical to build locally with working incremental build rules not dependent on clean slate destroy-and-rebuild-world.
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Rich Felker (dalias@hachyderm.io)'s status on Friday, 09-May-2025 23:55:29 JST Rich Felker
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Jed Brown (jedbrown@hachyderm.io)'s status on Saturday, 10-May-2025 00:19:47 JST Jed Brown
@dalias @astraluma @hipsterelectron CI is not a substitute for writing portable code with reliable local incremental builds. But I need to know that SVE vectorization isn't spoiled and that the code remains correct when targeting GPUs from 3 vendors, that the build isn't broken on Windows or MacOS, etc. In a project with more than a couple contributors, having maintainers switch branches and manually build and test on a suite of different hardware and OS environments is untenable.
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