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  1. Embed this notice
    snacks (snacks@netzsphaere.xyz)'s status on Friday, 11-Apr-2025 05:20:30 JST snacks snacks
    ok, actually did some shit for my game. You can shoot bullets now! Still one per frame but they spawn on your character and move in the right direction at a predetermined speed
    In conversation about a month ago from netzsphaere.xyz permalink
    • Embed this notice
      snacks (snacks@netzsphaere.xyz)'s status on Friday, 11-Apr-2025 05:21:13 JST snacks snacks
      in reply to
      and the bullet is :overclocked: because netzsphäre emoji are just what i have on hand lmao
      In conversation about a month ago permalink
    • Embed this notice
      snacks (snacks@netzsphaere.xyz)'s status on Friday, 11-Apr-2025 05:25:49 JST snacks snacks
      in reply to
      And shooting is a memory leak, in c#
      In conversation about a month ago permalink
    • Embed this notice
      snacks (snacks@netzsphaere.xyz)'s status on Friday, 11-Apr-2025 05:28:15 JST snacks snacks
      in reply to
      How tf do you manage shit like this, it's either a linked list or looking for empty spots when spawning a new bullet
      In conversation about a month ago permalink
    • Embed this notice
      snacks (snacks@netzsphaere.xyz)'s status on Friday, 11-Apr-2025 05:29:27 JST snacks snacks
      in reply to
      At least i can implement data structures in here in minutes
      In conversation about a month ago permalink
    • Embed this notice
      snacks (snacks@netzsphaere.xyz)'s status on Friday, 11-Apr-2025 05:56:37 JST snacks snacks
      in reply to
      • Paulajak
      @Paulajak what do closures have to do with this? Idgi
      In conversation about a month ago permalink
    • Embed this notice
      Paulajak (paulajak@boymoder.biz)'s status on Friday, 11-Apr-2025 05:56:38 JST Paulajak Paulajak
      in reply to
      @snacks very easily
      closures tend to be a big one
      In conversation about a month ago permalink
      snacks likes this.
    • Embed this notice
      Paulajak (paulajak@boymoder.biz)'s status on Friday, 11-Apr-2025 05:57:48 JST Paulajak Paulajak
      in reply to
      @snacks oh i have no idea there's plenty of ways to leak memory in languages like that, closures are just the more common one
      In conversation about a month ago permalink
      snacks likes this.
    • Embed this notice
      snacks (snacks@netzsphaere.xyz)'s status on Friday, 11-Apr-2025 05:58:35 JST snacks snacks
      in reply to
      • Paulajak
      @Paulajak ah, thought they can somehow fix my issue. I basically just keep adding to a dynamic array
      In conversation about a month ago permalink

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