Why do we make tiny dungeons, with cramped maps? Real caverns meander, like twenty miles of dropped spaghetti.
And the only way to represent miles of spaghetti is a metro-map.
Why do we make tiny dungeons, with cramped maps? Real caverns meander, like twenty miles of dropped spaghetti.
And the only way to represent miles of spaghetti is a metro-map.
@icedquinn
The tradition is much older than WotC minis - TSR had it as standard.
Above-ground maps were massive, but underground maps much smaller.
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