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  1. Embed this notice
    minute (mntmn@mastodon.social)'s status on Sunday, 16-Mar-2025 10:34:42 JST minute minute

    blender 4.5 (git) somewhat working on panvk (mesa git) on mnt pocket reform with rk3588 with some light patching

    In conversation about 3 months ago from mastodon.social permalink

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    • Haelwenn /элвэн/ :triskell: likes this.
    • Embed this notice
      minute (mntmn@mastodon.social)'s status on Sunday, 16-Mar-2025 10:48:46 JST minute minute
      in reply to
      • kusma

      patch: https://source.mnt.re/-/snippets/14

      some notes:
      —geometry shaders are afaik not used anymore, at least there was a big effort to replace them in UI
      —not sure if multiDrawIndirect is still used (reference: https://projects.blender.org/blender/blender/commit/84cbf33b38b02f424dcf8b47be82e25626d0f4c7)
      —multiViewPort: https://projects.blender.org/blender/blender/commit/983ff8e616b1abbe2efec98297384f71b8a16b4f
      —gl_ClipDistance is used in a few shaders
      —dual src blending mostly in eevee, otherwise rare: https://projects.blender.org/blender/blender/search?q=FRAGMENT_OUT_DUAL&fuzzy=false

      cc @kusma

      In conversation about 3 months ago permalink

      Attachments

      1. Domain not in remote thumbnail source whitelist: source.mnt.re
        Sign in · GitLab
        GitLab Community Edition
      2. Domain not in remote thumbnail source whitelist: projects.blender.org
        Vulkan: Enable multi draw indirect feature · 84cbf33b38
        from blender
        Multi draw indirect is used by the overlay engine and can lead to a validation error when multiple instances are drawn. This PR enabled the feature. We expect that all our devices can handle this feature. Pull Request: https://projects.blender.org/blender/blender/pulls/124141
      3. Domain not in remote thumbnail source whitelist: projects.blender.org
        GPU: Framebuffer: Add multi viewport support · 983ff8e616
        from blender
        This add the possibility to define different viewports inside a single framebuffer and let the vertex shader decide which viewport to render to. This only contain the GL and VK implementation. The Vulkan implementation works but still has a validation error related to shader features and extens...
      4. Domain not in remote thumbnail source whitelist: projects.blender.org
        blender
        from blender
        The official Blender project repository.
    • Embed this notice
      minute (mntmn@mastodon.social)'s status on Sunday, 16-Mar-2025 10:48:46 JST minute minute
      in reply to

      btw my hunch about what's slow here once i drag the points of that cube is actually the text that's overlaid on top once i do that, not the 3d model itself

      In conversation about 3 months ago permalink
      Haelwenn /элвэн/ :triskell: likes this.

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