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    Dr. Quadragon ❌ (drq@mastodon.ml)'s status on Wednesday, 19-Feb-2025 19:56:04 JST Dr. Quadragon ❌ Dr. Quadragon ❌

    Dear game graphics developers. Stop making frame upscaling and frame generation technology into a necessity.

    Seriously, stop.

    I mean, it's definitely a nice-to-have, and within its own limitations, it can be a good addition to the graphics pipeline, but it definitely isn't a replacement for graphics optimization.

    Frame generation can help you slightly increase perceived smoothness - which is awesome because it's not a tragedy anymore if a game drops a frame or two, but in order for it to work properly, there has to already be a lot of frames.

    Frame upscaling can help you slightly increase total resolution of a frame - which is awesome, because I can take a peek at new demanding tech like raytracing without buying a NASA computer, but in order to work properly, there has to already be a lot of the frame itself.

    See how those algorithms are self-limiting? It's by design. Stop hiding bad graphics behind them.

    We've already been there with bloom, depth of field and motion blur.

    In conversation Wednesday, 19-Feb-2025 19:56:04 JST from mastodon.ml permalink
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