@nicd Yeah, Stuntman has problems with floats since the PS2 actually doesn't stick to the IEEE 754 standard for theirs (thus you need to emulate the PS2's janky floating point operations in software to fix this issue). There's ongoing work for a softfloats implementation, but it's not certain right now when or if it will be completed. https://github.com/PCSX2/pcsx2/pull/12001