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  1. Embed this notice
    Fish of Rage (sun@shitposter.world)'s status on Monday, 27-Jan-2025 03:18:03 JST Fish of Rage Fish of Rage
    I added a function to the GBA code that uses palette manipulation to fade the screen to black.
    In conversation about 4 months ago from shitposter.world permalink
    • Jeff "never puts away anything, especially oven mitts" Cliff, Bringer of Nightmares 🏴‍☠️🦝🐙 🇱🇧🧯 🇨🇦🐧 likes this.
    • Embed this notice
      Fish of Rage (sun@shitposter.world)'s status on Monday, 27-Jan-2025 03:19:19 JST Fish of Rage Fish of Rage
      in reply to
      doing this instead of working on real game again. nerdsniped
      In conversation about 4 months ago permalink
    • Embed this notice
      Fish of Rage (sun@shitposter.world)'s status on Monday, 27-Jan-2025 03:20:51 JST Fish of Rage Fish of Rage
      in reply to
      • MMS21 :blobcatkirby:
      @MMS21 I wanted something more like embedded programming, pico-8 is cool but not what I wanted to do.
      In conversation about 4 months ago permalink
    • Embed this notice
      MMS21 :blobcatkirby: (mms21@seal.cafe)'s status on Monday, 27-Jan-2025 03:20:57 JST MMS21 :blobcatkirby: MMS21 :blobcatkirby:
      in reply to
      Thoughts on pico8?
      In conversation about 4 months ago permalink
    • Embed this notice
      Fish of Rage (sun@shitposter.world)'s status on Monday, 27-Jan-2025 03:21:18 JST Fish of Rage Fish of Rage
      in reply to
      • Cafou
      @cafou It's a little side diversion, but yes!
      In conversation about 4 months ago permalink

      Attachments


      Doughnut Lollipop 【記録係】:blobfoxgooglymlem: likes this.
    • Embed this notice
      Cafou (cafou@raru.re)'s status on Monday, 27-Jan-2025 03:21:20 JST Cafou Cafou
      in reply to

      @sun

      Oh you working on gba dev project now ?

      In conversation about 4 months ago permalink
    • Embed this notice
      Fish of Rage (sun@shitposter.world)'s status on Monday, 27-Jan-2025 03:28:29 JST Fish of Rage Fish of Rage
      in reply to
      • Cafou
      @cafou

      there is a dev kit called devkitpro that uses a library called libgba. you can program in C. My first experiment though was using Zig, which worked but I had a couple issues that took too much time to fix.

      I have a cartridge that lets you play bootleg roms on your system. so I just compile my code into a .gba rom file and put it on an SD card, and the cartridge lets me pick it and play it.

      I used to have an actual EEPROM cartridge but it's long gone and this works fine for testing on real hardware.
      In conversation about 4 months ago permalink
      Jeff "never puts away anything, especially oven mitts" Cliff, Bringer of Nightmares 🏴‍☠️🦝🐙 🇱🇧🧯 🇨🇦🐧 likes this.
    • Embed this notice
      Cafou (cafou@raru.re)'s status on Monday, 27-Jan-2025 03:28:30 JST Cafou Cafou
      in reply to

      @sun

      That's SO cool man
      How do you do that ? Which sdk you use ? How did you upload your game into a cartridge ?

      In conversation about 4 months ago permalink
      Fish of Rage likes this.
    • Embed this notice
      kroner (kroner@seal.cafe)'s status on Monday, 27-Jan-2025 05:35:53 JST kroner kroner
      in reply to
      • Cafou
      Literally bringing me nostalgia, the gameboy advance was my very first vidya console as a kid
      In conversation about 4 months ago permalink
      Fish of Rage likes this.

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