@psychicparrot42 echoing what others have said about sales being a better booster - and having a higher price lets you discount more deeply and still make money, and a lot of the time I think people look at the depth of the discount more than the final price. Sales are also a call to action in a way that a price drop isn’t because of the time limit
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Sunday, 19-Jan-2025 00:43:19 JST The Seven Voyages Of Steve
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Parrot (Jeff) (psychicparrot42@mastodon.gamedev.place)'s status on Sunday, 19-Jan-2025 00:43:20 JST Parrot (Jeff)
I'm considering lowering the price of Die for the Economy, as it's not selling very well compared to my other games. I'd originally thought since Berzerk Recharged was priced at US 9.99 it'd be reasonable to ask for 7.99 for my funky comparable version, but of course I don't have the same clout Atari or the clout the official name has, and now I'm thinking maybe $5 might be more in line with what gamers expect for a game like this. I don't know, just considering it. Pricing is hard.
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